3d, Concept Art, Illustration

3A.M. Singularity

This piece was originally inspired by reading too much Haruki Murakami, and as a test of mixing 3d Studio Max/Brazil R/S renderings with hand-drawn illustration work. The global illumination work Splutterfish did in Brazil was way ahead of its time in 2007.

I’ve since moved over to mostly 2d illustration, but 3d is still a great way to quickly pre-generate perspective and lighting.


Personal piece


May 2007


  • 3d illustration


  • 3d Studio Max
  • Splutterfish’s Brazil R/S
  • Adobe Photoshop